The increase in statistics and abilities in every difficulty level is now updated to
Diablo 4 Gold ensure that there is no longer any disadvantage of being an mercenary's difficulty Hell in comparison to an mercenary in Normal.
- It is now possible to select the Nightmare The Nightmare and Hell difficulties now have the various aura types in the menu of choices, instead of segregating them by 3 levels of difficulty. The same is true for Normal.
Thorns Aura (Fight - Nightmare)
The phasing of"Thorns'" level has now been revised "Thorns" level has been adjusted upwards and will continue to increase over the top threshold until the highest level.
Act III - Merc Skill Changes Iron Wolf Iron Wolf
The goal of the mercenary in Act 3 is quite obvious that is to boost his effectiveness in challenging situations.
General
The gains of stats and abilities at each level of difficulty has been updated to ensure that there is no disadvantage to taking creating a mercenary with difficulty Hell as compared to an mercenary in Normal.
Increase in the basic health points, and the staggering increase by 25 percent (life is now similar to the Rogue Archer)
- Increase in basic defense and is staggering at around 40 percent (the Defense is more similar to the defense in the Rogue Archer)
A rise in the resistances of the
Diablo 4 Gold for sale base and their phasing by Diablo 4 Goldabout 20 percent (the resistance to basic is now the highest among all Mercenaries)