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The ASVSA Association for research on Viable Systems was created with the aim of disseminating the results of research and stimulate the interest and participation of an increasing number of researchers attracted and intrigued by the conceptual trends of Viable System Approach and more generally of systems thinking.


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So in the latest hotfix, they basically gave Wizard an smack in the shins huh Dark And Darker Gold Dark And Darker Gold?

I get the reason why, though after playing one last night , i am 100 100% certain that the class (and the casters generally) aren't for me.

Much of my time was spent playing Ranger last night. Really liked it the best part , but will probably stay with Fighter particularly after the Weapon Master modification is only a 10% loss in power instead of 20%.

But in the end, my complaints are pretty limited...aside from what I'm able to only guess were a handful of hackers, or even just individuals with the purple or higher weapon who were able to one-shot me at a point of near-max health using one knife strike to the chest...one of which was an Wizard somehow.

I'm running my wizard this morning. Just to see how bad these changes really are. I'm assuming that the splash damage is over-tuned. But the wizard really doesn't feel too bad. I think that the changes are reasonable. They are not class-breaking. It's just a way to make you use your talents a bit more intelligently. The light nerf is big time LuL, however. 8>6 yaokdude.

I applaud you for staying on top of this and the the prior thread and for posting continuously in reply to others. However, there are legitimate criticisms that must be raised and addressed. You are distracting attention away from.

Like, for example how basic the combat may be. Combat involves two elements which are moving (usually slowly) and aim at slow moving targets. In the case of NPC combat we add the addition of avoiding slow combats that are telegraphed. None of which is particularly complex and the final is just dull. The game could use items.
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