Creativity

Innovation

Originality

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ASVSA

The ASVSA Association for research on Viable Systems was created with the aim of disseminating the results of research and stimulate the interest and participation of an increasing number of researchers attracted and intrigued by the conceptual trends of Viable System Approach and more generally of systems thinking.


Memorandum and articles of the Association
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Attacking:

All standard attacks in all classes are now 50-40% faster allowing you to pressure enemies and making your parrying harder Dark And Darker Gold.

All melee attacks are delayed up to a 30 seconds by holding that button ...

All melee attacks delayed longer turn into block breakers. these smash through parries dealing little damage, but reverse the slight stun, punishing people for taking rather then avoiding the telegraphed attack and permitting the attacker to follow-up by launching a swift attack or begin preparing a new power attack to force the enemy to retreat or to attempt a second failed parry.

Power attacks cannot be interrupted. even by death. When the power attack is initiated, the momentum will continue to the end , perhaps post mortem.

Block breaking a shield block will cause a lot of damage to shield bars with overflow going to the attacker and penalizes the shield bar for hiding behind it rather than moving to escape the attack.

Block breaking attacks deal 50-100 percent damage greater, depending on the weapon

Daggers and very lightweight weapons, such as rapiers, are not able to compete with block breakers. this forces sneaky clever courses to use sly clever , and rely on outpacing and out in the air to move enemies.

Thank you for coming down here and we're wrapping the event.

These things together create many moment to second options and actions you can take, and your opponent could react to. This significantly increases and enhances the timing and position aspects of the game. It also helps in making the game feel far more equitable and less like you're winning or lose only based on your scores, thus increasing the level of play for experienced players as well as newbies. IT also avoids the hyper complicated combat strategies which are the norm in Mordhau and Chivalry which the majority people are opposed to.
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