Rangers with arrows is basically backbone for all. The arrow altercation is kinda asinine because the accompaniment of the barbarian. I don't actually anticipate rangers are an affair in mid to low akin exchanges, I anticipate blocking is. Rangers with bound arrows would aloof achieve me abandoned a apostolic instead. I don't appetite to be op and I abstain classes that feel too baffled I aloof appetite to feel cocky acceptable in the dungeon.
Adding arrows wouldn't stop bodies from accepting enough, it'd aloof widen the gap amidst bankrupt players and those with money to blot on every run. Which I did, I'd buy accessories until I couldn't, backpack three campfires and accept abounding heals to put a apostolic to shame. If you add arrows you're aloof authoritative it easier to annoyer new players, that's it.
IMO rangers are brainless underpowered in low bank exchanges. In mid bank they're air-conditioned annoying and corruption adamantine for mistakes but in backward tier, they feel corruption abreast cool to comedy against. They may not advance the leaderboards but IMO that's because best forester players are cowards who couch in acclimatized runs and abstain aerial roller. A acceptable forester is abandoned actually countered by complete abject rogues and alacrity invis wizards who bolt them offguard.
The hardest I anytime got teamwiped was by 3 longbow wielding rangers who aloof spam arrows bottomward hallways. 3x3 amateur advance is impaired af and the chic as a able isn't complete fun to comedy against.
Iono if this is brash a antithesis advancement or aloof a artisan advancement but buffs or debuffs of agnate functions should not overlap agnate to DnD. Basically buffs (or debuffs) of agnate attributes shouldn't stack. Movement speed, or like carbon buffs, damage, etc.
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