EA's guidance was limited to instructing players and the coaching employees that it was a "must-win game." But the match needed an edge. "Just as in
FUT 22 Coins a live match, the players subbed on and off, we could take away tired defenders and new forwards when the game started to open up," recalls Eaves. "You felt the animosity. There was a lot of fouls in the first five minutes that it was precisely what we wanted."
In addition, those off-the ball movements - shouting, pointingand posturing and pointing were invaluable to EA in making the most of the physicality and excitement of real-life games.
"If the stuntman is able to slide into someone in a motion capture space and then comes back up, it isn't quite as violent as the real thing," explains Eaves. "In this sport it's real. The player gets up and is furious. We take the intensity and bring it into your game."
It was only through capturing 22 players over 90 minutes that EA could generate enough animation, 8.75 million frames, to create its new 'HyperMotion technology. Machine learning kicks in.
"Previously whenever a player comes up to the ball to
buy FIFA 22 Coins carry out the next action , such as an attempt to pass, shoot or dribble - - we've selected an image from our database" Eaves explains. "But it's not aware about the context. All the data it gathers trains the network to blend animations."