There is a 12 year difference between the release of Diablo II and Diablo III. When the third series launched for the first time in 2012, Diablo III came with a more modern approach in almost all sectors, including the loot system and fighting action that was smoother and more flexible. No doubt, even though Diablo III ended in great success, many missed the Diablo II approach which still felt dominant in its RPG side rather than the action itself.
Who would have thought that this dream had the potential to come true eventually. Blizzard officially announced the Remaster project titled Diablo II: Resurrected which was allegedly worked on by the former Vicarious Visions team - the same team that was given the responsibility of handling Tony Hawk Pro Skater and Crash Bandicoot N. Sane Trilogy in the past.
Diablo II does show traces of old age that can no longer be removed by simply "enhancing the texture". Played with modern PCs and high definition televisions for example, you will see the world in clear pixel form.
It does have a nostalgic appeal to it, but we can assure you that it doesn't look "as beautiful" as whatever your brain and your childhood recorded. To help you get an idea, Blizzard also injects a special button that will instantly replace the existing visuals with the original version. This mode is known as "Legacy" and can be switched in real-time whenever you want.
Apart from the new character models and textures that were scattered throughout our test session, the Diablo II Remaster also comes with several visual effects which of course add to the overall atmosphere. The biggest thumbs up deserves to be directed towards implementing a more dynamic light effect, especially when we talk about the variety of magic that can be executed as a Sorceress. You can now see how your lightning magic is now also followed by a little light that can even light up a dark dungeon.
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